Usually in the form of Character names you might not have yet or other information that I consider a spoiler in some way. Trophies have spoilers, but I have put spoiler boxes over the ones that are spoilers, so you can't see them easily unless you highlight them.
I have trophies listed as you go through the walkthrough. This informs you of the earliest points you can work on an individual trophy, or it lets you know to keep an eye out for them. Of course, the walkthrough has significant spoilers throughout so don't read ahead. Heck, try not to look at the section listings if possible. Log In Sign Up. Keep me logged in on this device Forgot your username or password? But once I reached the Sky Pirates it seems to be happening more frequently.
Also using a PS4 Pro. I'll give it another clean, but had no issues after hours on Persona 5. User Info: RisingInsanity. Glad to see someone is also having crashing problems. It happened to me 2 hours in on my playstation 4 pro. But now I've got more problems. When I start the game it slows stops and starts as if its a movie that's buffering. It's literally unplayable for me at this point. User Info: tyrant Are you guys playing with 4k turned on? I have been reading around that the 4k dynamic resolution setting is causing some issues for a few people.
Might try turning it to standard resolution to see if the problem goes away. It's got electrolytes! User Info: darklink For me anyways, after wading through this buffering nonsense, I got through to options and saw that my 4k was at standard and greyed out anyways. Pick Oliver to control and you'll be left to watch Esther and Swaine guzzle potions and burn through magic points at an utterly unsustainable rate, even against the most harmless of enemies; by the time you've taken some damage in a tougher fight and need a bit of healing, they'll be tapped out entirely.
This was a huge headache for those long hauls between save points in some dungeons, and the solution — turn off magic use for your AI allies — was no solution at all, effectively forcing you to fight with a handicap, or just pray that somebody would level-up for a free HP and MP restore. We're not saying we want Skynet levels of sentience here, but we're hoping Level-5 has figured out how to program a bit of common sense and reserve into your compadres this time, because this was by far and away Ni No Kuni's most frustrating issue.
Give us less reason to kite. While much of the time in combat is spent controlling familiars, each has a time limit for how long it can spend in the field before being recalled, and your three human characters have their own special abilities to use as well. Oliver, for instance, is an adept wizard who can chuck some mighty spells.
But since he's a tad weak however, this is best done from a distance. While this makes sense in a narrative respect — it would be a tad odd if a child could beat up a witch by himself — it does mean it's actually possible to cheese through entire boss fights by keeping your distance and lobbing the occasional hurting bomb with your wand.
Over time, this gets a bit wearying; we'd like to see some more interesting, close quarter fighting without familiars in Ni No Kuni 2, and luckily it appears we may get just that. Though details on the sequel are still scant, from the trailer it appears that the characters this time round are slightly older, bolder, and accompanied by an adult slightly less twitchy than the roguish, skittish Swaine.
Alter the difficulty level — or add a new one. Studio Ghibli films have often been deceptively dark and adult in tone, so in some ways it was not a surprise to find that underneath the family friendly animation of Ni No Kuni lay a mercilessly unforgiving game closer in difficulty to Shin Megami Tensei than Final Fantasy.
There are many different systems to keep an eye on, and dozens of characters to equip and level up, so any RPG newcomer curious to see what a Studio Ghibli game looks like would have slipped at the first difficulty spike, soon after you're dumped on the world map, never mind closer to the end-game — even on Easy mode.
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